Razorpay · Strategic UX research

Two-sided marketplace validation

Should Razorpay build a consumer rewards product?

I led merchant and consumer research to evaluate a proposed rewards platform for a B2B fintech. The study tested merchant willingness to pay, consumer interest, and alternatives to the original proposition.

40+ merchant interviews1,000+ survey responsesUnder NDA

My role

Lead UX Researcherframing, study design, fieldwork, synthesis, executive recommendation

Timeline

10 weeksMay 2024

Collaborators

Product strategy and designplus a market researcher for the consumer survey

Scope

Merchant interviews, consumer focus groups, participatory design, and quantitative validation

At a glance

The study evaluated whether the proposition created enough value for merchants and consumers.

01

Strategic risk

Competitors with consumer networks were using brand recognition to strengthen their B2B position.

02

Research approach

Merchant willingness to pay and consumer willingness to adopt were investigated in parallel.

03

Outcome

The findings informed revisions to the proposition and the executive investment decision.

Project context

Razorpay needed to test a consumer-network strategy before committing substantial investment.

Razorpay identified a strategic threat: competitors with consumer networks were beginning to win B2B business through brand recognition. The strategy team proposed a two-sided rewards marketplace where merchants funded rewards that consumers could earn across brands.

Leadership needed to understand merchant willingness to pay, consumer adoption, and where the needs of both groups overlapped. I partnered with a product strategist to plan the study around the investment decision.

Research questions

We studied merchants and consumers in parallel.

Merchant stream

Would merchants fund it?

Identify valuable outcomes, barriers to participation, integration readiness, target segments, and willingness to pay.

Consumer stream

Would consumers adopt it?

Measure willingness to try, comfort with data sharing, trust drivers, shopping pain points, and feature priorities.

Research architecture for the merchant and consumer streams
Overview of the merchant and consumer research.

Methodology

We used merchant interviews, consumer focus groups, and a survey.

01

Merchant interviews

Purpose
Understand the outcomes merchants valued, barriers to participation, integration readiness, target segments, and willingness to pay.
Method
I conducted more than 40 interviews with decision-makers across company size, purchase frequency, and industry. The sessions included a budget-allocation exercise, participatory design, concept evaluation, and a willingness-to-pay discussion.
Output
The interviews showed limited interest in the original proposition and generated alternatives for a revised concept.
40+
decision-makers
50
minutes each
3
sampling dimensions
2
participatory exercises
Merchant participatory research activity
The participatory activity revealed alternatives after the proposed value proposition attracted little interest.

02

Consumer focus groups

Purpose
Understand D2C shopping behavior, trust, and post-purchase needs before designing the survey.
Method
I conducted focus groups using journey mapping, storytelling, and progressive concept testing.
Output
The focus groups identified themes, behavioral archetypes, and questions for quantitative validation.
Consumer focus-group journey mapping
Journey map created during a consumer focus group.
Consumer concept-testing activity
Concept evaluation activity used in the focus groups.

03

Consumer survey

n = 1,000+ respondents

Purpose
Measure the prevalence and priority of needs identified in the focus groups.
Method
I worked with a market researcher to field a survey that measured willingness to try, feature priorities, behavioral archetypes, data-sharing comfort, and perceived value.
Output
The survey quantified consumer interest and identified the features and audience segments most relevant to the decision.
Consumer survey analysis
Analysis of consumer survey responses.

Key finding

The original proposition generated little merchant interest, and the research identified an alternative model.

Participatory design during the merchant interviews identified an alternative model that could be evaluated with merchants and consumers.

01

Original proposition

A merchant-funded rewards marketplace.

02

Merchant response

Limited willingness to fund the proposed value.

03

Participatory design

Merchant interviews generated alternative models.

04

Revised direction

An alternative could be evaluated across both sides of the market.

Decision map

Each research input informed a specific part of the product strategy.

Research input

Consumer behavioral archetypes

Decision informed

Prioritize the consumers most likely to adopt.

Research input

Feature priorities

Decision informed

Separate MVP requirements from later additions.

Research input

Merchant outcomes and willingness to pay

Decision informed

Replace the original proposition with one grounded in merchant value.

Research input

Differences between merchant segments

Decision informed

Focus the go-to-market strategy on the most viable contexts.

Impact

Executive decision

Leadership used the research to decide the investment structure, phasing, success metrics, and go-to-market direction for the proposed product vertical.

The strategy evolved toward a trust and reliability proposition for D2C consumers. Participation throughout the study also created shared understanding across product, strategy, and executive teams.

What I learned

Defining the research around the investment decision

This project reinforced the importance of matching the methods and sample size to the decision and level of risk. Studying merchants and consumers in parallel prevented us from judging the proposition based on consumer interest alone.